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never 7造句

造句与例句手机版
  • The development team depicted reality in the world of " Never 7 " as subjective and relative rather than absolute.
  • Because the science fiction aspects of " Never 7 " had been positively received, " Ever 17 " was made with a larger focus on science fiction.
  • While " Never 7 " had originally been planned as a stand-alone game, it was decided during the development of " Ever 17 " to connect the two games'worlds.
  • ""'Infinity " "'is a series of visual novel video games mainly developed by KID . The first game in the series, " Never 7 : The End of Infinity ", was originally released for flagship series.
  • Uchikoshi was unable to make heavy use of science fiction themes in " Never 7 ", as his superiors at KID thought the game would not sell well if it did not focus on dating game elements and cute female characters, so it was made with the main focus of developing a relationship with a girl, with light science fiction elements.
  • Development of the first game began right after " Memories Off " was finished, which was Uchikoshi's first visual novel . " Never 7 " was planned as a stand-alone game, but it was decided during the development of " Ever 17 " to connect the two games'worlds and turn them into a series.
  • The game was directed by Takumi Nakazawa, while Kotaro Uchikoshi was the planner and scenario writer, While the previous game in the series, " Never 7 : The End of Infinity ", focused on romance with light usage of science fiction themes, the use of these two themes was more balanced in " Ever 17 "; the decision to do this was made after the science fiction themes in " Never 7 " were well received by critics.
  • The game was directed by Takumi Nakazawa, while Kotaro Uchikoshi was the planner and scenario writer, While the previous game in the series, " Never 7 : The End of Infinity ", focused on romance with light usage of science fiction themes, the use of these two themes was more balanced in " Ever 17 "; the decision to do this was made after the science fiction themes in " Never 7 " were well received by critics.
  • ""'Remember 11 : The Age of Infinity " "'is a visual novel video game developed by KID . It was originally released on March 18, 2004 for the PlayStation 2, and has later been ported to Microsoft Windows, PlayStation Portable, iOS, and Infinity " series; it is preceded by " Never 7 : The End of Infinity " and " Ever 17 : The Out of Infinity ", and followed by " 12Riven : The Psi-Climinal of Integral " and " ".
  • It's difficult to see never 7 in a sentence. 用never 7造句挺难的
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